11/28/2023 0 Comments Space haven ship designsSet the rest to "X" under shield and weapons to ensure only your best crew members man these stations when you must force them to be manned. Change crew settings such that only the best crew will man the shield and weapons stations.Energy cells are the ammo for ship turrets.Loss of power will likely lead to crew death. Set Power Core logistic to setting 1 to prevent power outages.and your crew will kill from floating in space and when possible against bugs - you drop them off in space. When Boarding you come like a SWAT-team like this.only machine you keep running is the scrapper machine. All your machine only have them produce if less then 5 units.Trading IF/WHEN you run into a ship that has purple "Super Block's" get them.Growbeds - always have those in a closed room with heat and doors, VENT OFF on the doors.Weapons of choise - Shotgun is still the most trusty weapon to have - as bugs are what you meet first.Remember that its possible to build something, use it a few time to make something.so make a small area where you can set it to prison or Refugee area on the fly Sooner then you think, you are about to help other fractions crew.When your able to jump - press M and look on the star map for "Abundant Resource System" its a yellow circle - jump there and mine like no tomorrow.they can keep your alive for long when pirates come shooting the default reactor and hyperdrive will eat your stockpile fast.(edited) Next research right towards Power reactor and hyperdrive.One of the first thing's to research is grow beds asap.will not give them aim penelity when shooting. having that perk, and wearing a spacesuit. When rolling crew skills and perks i highly recomend that at least 2 crew has the "Spacefare" peerk.if RNG is against you when it hits, you can be gameover in ingame few days. First time around don't play with Solar storms. When making a new game its possible to click the editor and alter almost all aspect of the game.Mousing over the System Point and Core Point icons show how many points are available and ship totals.Fargo5's Guide rewritten and spell corrected by Saltlord and RedDevilus Alpha 10 Tips This is the maximum System Points a ship can have.Ī ship System points and Core Points number can be seen by clicking on it on the top left menu. The biggest ship size in the game, the 3x2, made of 6 size tiles, allowing a combination of System Cores totaling a maximum of 72 System Points. Each Size tile allows one Core Point, which in turn allows a combination of System Cores totaling (Number of Size Tiles) x 12 System Points.Ī small ship made of 1 size tile, called a 1x1, gives 1 Core Point, which allows a single X1 System Core providing 12 System Points.Ī medium horizontal ship made of 2 size tiles, called a 1x2, has room for 2 X1 System Cores or 1 X2 System Core, for a maximum of 24 System Points. A size tile is made of a 26x26 matrix of smaller tiles on which ship hull is built and all ship components are placed. Costs 4 Core Points.Ī ship is made of big tiles called the Size tile (the number and dimensions of size tiles is called "canvas size" in the popup help in game). System Core X3: 48 System points 4x2 tiles and 4x1 walkway (4x3 footprint). 3x2 tiles and 3x1 walkway (3x3 footprint). 2x2 tiles and 2x1 walkway (2x3 footprint). System Cores are mainframe computers that automate and provide command and control of ship functions. These points are not consumed but allocated, when a combat structure is dismantled, this cost is recovered for future uses. Once the maximum System points are used, the Player cannot build more of them. The System Points are used in these structures and their system point costs are:
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